Sneak peak of a little personal project I am currently working on. I decided to create this scene based on a medieval battlefield where many things get caught in the crossfire, like this little cart. Scene isn't fully populated yet so look out for more!
This was done as a practice for texturing in this style for games. Poly-count is kept low for all props, and textures are baked to add detail while keeping the stylised aesthetic.
The models were created in Maya, detail added in Zbrush, textured in Substance Painter, and rendered in Unity using HDRP. It was enjoyable to use this workflow and I may use these assets in a game project in the future!