3D self portrait

Final rendered scene.

Final rendered scene.

Character turnaround video.

Wireframe render of the scene.

Wireframe render of the scene.

3D self portrait

After spending a lot of time using other softwares and various workflows I wanted to see what I could create soley for and inside Maya to refresh my skills. I ended up creating a self portrait model of myself and my dog Loki, stepping across some stepping stones at a park near where I live.
The only imported elements were the cutout shapes of the leaves and grass that I created in Photoshop.

This was also one of my first experiences rigging characters from scratch. Previously I had used auto rigging tools such as HumanIK. This was a personal challenge as I intend to rig more complex animal and human characters in the future.

All elements were created by myself in Maya.