Meet Finnegan! He is a fun side project I have been working on for a while now. Finally think I am at a point to share! Modelled this character initially based on a character I designed for an illustration class.
He was sculpted in Zbrush, then brought into Blender for some touch-ups and more modelled elements (such as the teeth, tongue, and claws). Then he was retopologised in Blender, textured in Substance Painter, and brought back to Blender for rigging. Had an awesome time following the tutorial series of Pierrick Picaut for the rigging portion:
https://blendermarket.com/products/the-art-of-effective-rigging-in-blender
My goal was to create a game ready character to bring into Unity and make a little controllable character which is next up!
I also used him as an exploration into more of Blender as I have been using it for work this year. I can now confidently say I am comfortable in both Blender and Maya!