Gameplay example
Customer and staff variety showcase. I created around 10 different customer models, which use the same rig and animations and a pool of customer colour palettes that are randomised per customer. There are also gender/age variants for each staff member.
Dog animations. For future implementation into the game.
Cafe interior flythrough and idle gameplay.
This is the first professional project I have worked on, tasked with creating an educational game about work design. The client was the Future of Work Institute in Perth.
I worked as solo artist alongside game developer Jamie Dougall: https://www.linkedin.com/in/jamie-dougall-1b02a1124/
My contributions include 3D environment design and development, 3D character design and development, animation, 2D character design and UI design.
I learned a lot throughout this project about game development pipeline and the powerful Unity Game Engine thanks to Jamie's expertise!
While the project is still in development feel free to give it a go at:
https://x5velvet.itch.io/fowigame
The game is designed to be played on web, PC or mobile devices.